3D flight game · Solo project · Voice-built

VECTOR

A 3D flight game I built by voice dictation with Wispr Flow. It began as an air-traffic-control simulator played with spoken ATC commands.

Source on GitHub ↗

VECTOR simulator: a 3D wireframe airspace with gates, two aircraft labels and a voice-command bar

Where it started

An air-traffic-control simulator played with spoken ATC commands: separation missions, gates and pilot read-backs, heard through the Web Speech API. The picture above is from that version.

What it is now

A 3D air-combat prototype: pick an F-35 or a Su-57 and one of three fictional theatres, then intercept hostile aircraft, protect a friendly asset and destroy hostile sites, with score, health and ammo on the HUD.

Built with

Python and FastAPI on the server, with a game loop that moves every aircraft every 80 ms, and a Three.js scene with terrain, shadows and a HUD in the browser.

How I built it

By voice dictation with Wispr Flow, speaking instead of typing, the same way I built VANTAGE: ZERO.

Want to talk about this project?

I'm open to data internships, projects and hackathon teams.

Contact me See the full portfolio

More projects